weighted mesh simplification 加权网格简化
triangle mesh simplification 三角网格简化
mesh-simplification 网格简化
huge mesh simplification 外存模型简化
polygon mesh simplification 多边形网格简化
mesh simplification algorithm 网格简化算法
Polygonal mesh simplification 多边形网格模型简化
triangular mesh simplification 三角网格简化
3-D mesh simplification 三维网格简化
This paper implements three mesh simplification algorithms based on triangle’s collapse. It uses simple and easy way to construct multi-resolution model.
本文实现三种三角形折叠网格化简算法,采用简单易实现的方法,比较三种方法的优缺点,实现了多分辨率 LOD 模型网格,可以在不同细节层次模型间过渡。
参考来源 - 几种基于三角形折叠网格化简算法的比较·2,447,543篇论文数据,部分数据来源于NoteExpress
In order to solve the problem, this paper put forward an improved mesh simplification algorithm based on quadric error metrics.
为了解决这个问题,本文作者提出一种改进的基于二次误差测度的网格简化算法。
In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.
本文就多细节层次模型的网格简化算法这一实时绘制技术作了初步探讨与实践。
The paper aims at the discrete of bones and gives an algorithm of mesh simplification based on pair vertex contraction, on the basis of edge collapse.
针对骨骼模型结构离散化特点,在一般边崩塌算法的基础上,提出了一种基于顶点对融合的模型简化算法。
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